League Rules
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Game Format
Two 13-minute halves
1-minute halftime break
Running clock (no stoppages)
No shot clock
No timeouts
No overtime (ties stand)
Teams & Players
5-12 players per game
All players must be registered
Teams can start with 4 players but need 5 by 2nd half
Only players and coaches allowed on bench
Matching jerseys required (numbers not required)
Underlays (t-shirts, religious attire) allowed
Mouthguards required
Fouls
All fouls count as team fouls
Shooting fouls: 1 point + sideline possession
After 5 team fouls: Each additional foul = 1 point + possession to opponent
Substitutions
Rolling substitutions allowed anytime
Players must high-five substitute at bench before entering court
Incorrect substitution = team foul
Defence
Players wear coloured wristbands to identify defensive matchups
Players must stay with their assigned opponent at all times
Once team secures possession in backcourt, defenders retreat to halfway
Teams ahead by 10+ points must retreat to 3-point line on defence
Score Bench
Each team must provide one parent for score bench duty during games
Scoring System
Win: 2 points
Draw: 1 points
Loss: 0 points
Default: Opponent gets 10-0 win + 2 points, defaulting team gets -1 points
Tiebreakers
Fewest defaults
Head-to-head record
Cumulative point differential
Equipment & Setup
Y3/4: Full court, 9ft hoop, size 5 basketball
Y5/6: Full court, 9.5ft hoop, size 5 basketball
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Game Format
Two 13-minute halves
1-minute halftime break
Running clock (no stoppages)
No shot clock
No timeouts
No overtime (ties stand)
Teams & Players
5-12 players per game
All players must be registered
Teams can start with 4 players but need 5 by 2nd half
Only players and coaches allowed on bench
Matching jerseys required (numbers not required)
Underlays (t-shirts, religious attire) allowed
Mouthguards required
Fouls
All fouls count as team fouls
Shooting fouls: 1 point + sideline possession
After 5 team fouls: Each additional foul = 1 point + possession to opponent
Substitutions
Rolling substitutions allowed anytime
Players must high-five substitute at bench before entering court
Incorrect substitution = team foul
Defence
Man-to-man defence required
Teams ahead by 20+ points must retreat to 3-point line on defence
Score Bench
Each team must provide one parent for score bench duty during games
Scoring System
Win: 2 points
Draw: 1 points
Loss: 0 points
Default: Opponent gets 10-0 win + 2 points, defaulting team gets -1 points
Tiebreakers
Fewest defaults
Head-to-head record
Cumulative point differential
Equipment & Setup
Full court, 10ft hoop, size 6 basketball
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Game Format
Four 9-minute quarters
1-minute break after 1st and 3rd quarters
2-minute break at halftime
Running clock throughout
Clock stops for dead balls in last 2 minutes of 4th quarter
No shot clock (referee calls loss of possession if team stalls)
No timeouts
Golden Point Overtime: Jump ball, first team to score wins
Teams & Players
5-12 players per game
All players must be registered
Teams can start with 4 players but need 5 by 2nd quarter
Only players and coaches allowed on bench
Matching jerseys with clear, large numbers required
Underlays (t-shirts, religious attire) allowed
Players must play in at least 3 regular season games for playoff eligibility
Injury replacements may be allowed
Mouthguards required
Substitutions
Substitutions made at scorebench
Referee signals when substitutes can enter court
Defence
Man-to-man defence required
Failure to play man-to-man = team foul
Score Bench
Each team must provide one parent for score bench duty during games
Scoring System
Win: 2 points
Loss: 0 points
Default: Opponent gets 20-0 win + 2 points, defaulting team gets -1 points
Tiebreakers
Fewest defaults
Head-to-head record
Cumulative point differential
Equipment & Setup
Full court, 10ft hoop, size 6 basketball
-
Based on FIBA rules with modifications for local competition.
Game Format
Four 11-minute quarters
1-minute break after 1st and 3rd quarters
2-minute break at halftime
Running clock throughout
Clock stops for dead balls in last 2 minutes of 4th quarter
No shot clock (referee calls loss of possession if team stalls)
No timeouts
Golden Point Overtime: Jump ball, first team to score wins
Teams & Players
5-12 players per game
All players must be registered
Teams can start with 4 players but need 5 by 2nd quarter
Only players and coaches allowed on bench
Matching jerseys with clear, large numbers required
Underlays (t-shirts, religious attire) allowed
Players must play in at least 3 regular season games for playoff eligibility
Injury replacements may be allowed
Incorrect uniforms may result in game default
Score Bench
Each team must provide one parent for score bench duty during games
Behaviour
Poor behaviour results in technical foul (no warning required)
Repeated offences result in ejection and suspension from next game
Player ejected twice in a season faces further disciplinary action
Referees can end game if behaviour becomes unmanageable
Scoring System
Win: 2 points
Loss: 0 points
Default: Opponent gets 20-0 win + 2 points, defaulting team gets -1 point
Tiebreakers
Fewest defaults
Head-to-head record
Cumulative point differential
Equipment & Setup
Boys: Full court, 10ft hoop, size 7 basketball
Girls: Full court, 10ft hoop, size 6 basketball
-
Based on FIBA rules with modifications for local competition.
Game Format
Four 11-minute quarters
1-minute break after 1st and 3rd quarters
2-minute break at halftime
Running clock throughout
Clock stops for dead balls in last 2 minutes of 4th quarter
No shot clock (referee calls loss of possession if team stalls)
One 30-second timeout per quarter per team
No timeouts in overtime
Golden Point Overtime: Jump ball, first team to score wins
Teams & Players
5-12 players per game
All players must be registered
Teams can start with 4 players but need 5 by 2nd quarter
Only players and coaches allowed on bench
Matching jerseys with clear, large numbers required
Underlays (t-shirts, religious attire) allowed
Players must play in at least 3 regular season games for playoff eligibility
Injury replacements may be allowed
Incorrect uniforms may result in game default
Social Mixed Rules (Additional)
Teams must have 3 players of one gender and 2 of the other on court at all times
Men cannot enter offensive or defensive keys (restricted areas)
Games start with woman vs woman or man vs man jump ball
No shot clock in mixed grade
Senior Men Rules (Additional)
Clock stops for made shots in last 2 minutes of 4th quarter and overtime
24-second shot clock (14 seconds on offensive rebound)
Behaviour
Poor behaviour results in technical foul (no warning required)
Repeated offences result in ejection and suspension from next game
Player ejected twice in a season faces further disciplinary action
Referees can end game if behaviour becomes unmanageable
Scoring System
Win: 2 points
Loss: 0 points
Default: Opponent gets 20-0 win + 2 points, defaulting team gets -1 point
Tiebreakers
Fewest defaults
Head-to-head record
Cumulative point differential
Equipment & Setup
Social Men: Full court, 10ft hoop, size 7 basketball
Social Mixed: Full court, 10ft hoop, size 6 basketball
Senior Men: Full court, 10ft hoop, size 7 basketball
-
Based on FIBA rules with modifications for local competition.
Game Format
Four 11-minute quarters
1-minute break after 1st and 3rd quarters
2-minute break at halftime
Running clock throughout
Clock stops for dead balls in last 2 minutes of 4th quarter
No shot clock (referee calls loss of possession if team stalls)
One 30-second timeout per quarter per team
No timeouts in overtime
Golden Point Overtime: Jump ball, first team to score wins
Teams & Players
5-12 players per game
All players must be registered
Teams can start with 4 players but need 5 by 2nd quarter
Only players and coaches allowed on bench
Matching jerseys with clear, large numbers required
Underlays (t-shirts, religious attire) allowed
Players must play in at least 2 regular season games for playoff eligibility
Injury replacements may be allowed
Incorrect uniforms may result in game default
Behaviour
Poor behaviour results in technical foul (no warning required)
Repeated offences result in ejection and suspension from next game
Player ejected twice in a season faces further disciplinary action
Referees can end game if behaviour becomes unmanageable
Scoring System
Win: 2 points
Loss: 0 points
Default: Opponent gets 20-0 win + 2 points, defaulting team gets -1 point
Tiebreakers
Fewest defaults
Head-to-head record
Cumulative point differential
Equipment & Setup
U16 Boys: Full court, 10ft hoop, size 7 basketball
U16 Girls: Full court, 10ft hoop, size 6 basketball
U14 Boys: Full court, 10ft hoop, size 6 basketball
U14 Girls: Full court, 10ft hoop, size 5 basketball
U12 Boys: Full court, 10ft hoop, size 5 basketball
U12 Girls: Full court, 10ft hoop, size 5 basketball
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Based on FIBA rules with modifications for local competition.
Game Format
Four 10-minute quarters
2-minute break after 1st and 3rd quarters
3-minute break at halftime
Clock stops for all dead balls
Clock stops for made shots in last 2 minutes of 4th quarter and overtime
24-second shot clock (14 seconds on offensive rebound)
2 timeouts in 1st half, 3 in 2nd half (max 2 in last 2 minutes of 4th quarter)
1 timeout per overtime period
Five-minute overtime period if tied after four quarters
Teams & Players
5-12 players per game
All players must be registered
Teams can start with 4 players but need 5 by 2nd quarter
Only players and coaches allowed on bench
Matching jerseys with clear, large numbers required
Underlays (t-shirts, religious attire) allowed
Players must play in at least 3 regular season games for playoff eligibility
Reserve players who play 3 games in Premier cannot return to Reserve grade
Injury replacements may be allowed
Incorrect uniforms may result in game default
Behaviour
Poor behaviour results in technical foul (no warning required)
Repeated offences result in ejection and suspension from next game
Player ejected twice in a season faces further disciplinary action
Referees can end game if behaviour becomes unmanageable
Scoring System
Win: 2 points
Loss: 0 points
Default: Opponent gets 20-0 win + 2 points, defaulting team gets -1 point
Tiebreakers
Fewest defaults
Head-to-head record
Cumulative point differential
Equipment & Setup
Premier Men: Full court, 10ft hoop, size 7 basketball
Premier Women: Full court, 10ft hoop, size 6 basketball
Reserve Men: Full court, 10ft hoop, size 7 basketball